The Handover
Think about the times when you opened a
self-assembly kit and looked at the instruction sheet/pamphlet. How often did
you understand it in full without scratching your head and being confused?
This is a classic example of what happens
when something is handed over without end-user input in its creation.
- You mightn’t understand it because it’s written in a way that makes sense only to the author but not to anyone who needs to read it.
- You might try to follow instructions but hit a roadblock because an instruction was wrong or left out.
- You need to contact the author to get the clarification and information you need (the info that you should have got in the first place
Your work comes to a
standstill while you wait on the info you need from the person who wrote the
instruction manual.
- Sounds like an impediment.
- Sounds like your planned work may not be completed within the Sprint.
- Sounds the perfect ingredient for a carry-over i.e. a sign of over-commitment OR a commitment that was prevented from being realised because of bad things getting in the way.
Also, the person who wrote the handed-over artefact is now interrupted from what they’re doing because they’re now being
asked questions they didn’t expect or plan to be asked. Their planned work is
now being compromised.
We see how a falling-domino-line of
frustration and delays arises.
That instruction manual is an example of
what happens when work is handed over to
you so that you can start/continue/complete your own planned work but without you ever having been involved or consulted with while that document was being created/ developed.
Imagine all the good feedback you could have given even if they touched base with you while it was authored.
Typical Examples
We can think of many things are typically
handed over to or within development teams:
- Wireframes/Visual Designs for entire Epics
- Architectural Diagrams for entire Systems (and see Conway’s Law which states that solution structures match the organisational structure of information flow in an org. in other words, system structures match the org’s departments)
- Code given to QA/QC to test
- Stories presented at Backlog Refinement. This too is a form of handover. Much better that PO/BA conducts informal grooming sessions with a select group of Devs during Story creation so that the Story is continuously and collaboratively created in a way that makes constant sense to the Dev team so that when the Story is presented to the wider team during Refinement, the Refinement process can be as smooth, efficient and effective as possible.
Anti-Pattern Root Cause(s)
The concept of the handover has its roots in physical manufacturing.
The manufacturing of physical objects in the real
world is a repeatable process.
One can imagine handing over a ton of bricks to a team of builders without any problems
because the brick is a known quantity and hasn’t changed in
composition or size from all the previous buildings the builders have worked on.
Software however different. Every artefact is
different from the last one.
There are two UX designs alike, there are no two
code branches alike, there are no two tests like and there are two releases
alike even if they are successive releases of the one product.
Strictly
speaking, each release is a different product from the previous release, even
though they may share the same title e.g. Booking.com, Paypal or any other app
we care to mention.
How To Address
Let’s work with those who hand over artefacts to us on a regular basis and explore the possibility of having
regular check-ins, working sessions, work-in-progress reviews so that we or even a subset of the Team so that artefacts are
collaboratively developed.
This also means that by the time such artefacts are completed, the Team will be so familiar with them and that they
can pick them up and run with them this as smoothly as possible with as few
impediments and much fewer questions to the author as possible.
Less back and forth, increased productivity, a much smoother way of working, **fewer impediments, quicker turnaround, increased velocity with little additional effort.
A win win for all concerned.
***Few does not mean zero!!! 😊